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61. leave cloakers alone - in Player Features and Ideas Discussion [original thread]
and you guys say the players who want to have just a small chance to catch you at a safespot (through a great deal of hard work btw) are whiners... you all really need to look in a mirror.
- by Shaka Quatuic - at 2009.01.25 15:11:00
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62. Cloaking - in Warfare & Tactics [original thread]
Edited by: Shaka Quatuic on 25/01/2009 06:55:48 Edited by: Shaka Quatuic on 25/01/2009 06:54:37 Edited by: Shaka Quatuic on 25/01/2009 06:53:25 Originally by: Goumindong Wait, so you're saying that we are not in here discussin...
- by Shaka Quatuic - at 2009.01.25 06:51:00
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63. Cloaking - in Warfare & Tactics [original thread]
Edited by: Shaka Quatuic on 25/01/2009 03:22:51 Originally by: Goumindong Because in the real world we are players of the game. And in a balance discussion we are the gods that determine what the game is. They are not the same sit...
- by Shaka Quatuic - at 2009.01.25 03:17:00
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64. Cloaking - in Warfare & Tactics [original thread]
Originally by: Goumindong Edited by: Goumindong on 25/01/2009 01:36:16 Originally by: Shaka Quatuic cloaked ships are to eve what submarines (of the WW2 variety) are to RL history. Eve is a game, stop bringing stupid real ...
- by Shaka Quatuic - at 2009.01.25 02:06:00
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65. Cloaking - in Warfare & Tactics [original thread]
Edited by: Shaka Quatuic on 25/01/2009 00:35:01 Edited by: Shaka Quatuic on 25/01/2009 00:32:53 Edited by: Shaka Quatuic on 25/01/2009 00:28:48 Edited by: Shaka Quatuic on 25/01/2009 00:26:23 most of the arguments here are not taki...
- by Shaka Quatuic - at 2009.01.25 00:26:00
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66. Time to Ditch the Doomsday - in Player Features and Ideas Discussion [original thread]
Originally by: Shailo Koljas Edited by: Shailo Koljas on 24/01/2009 21:47:06 Option 1) Deathstar mode, multiple beams, non-targetable. Press button, n random ships take the damage. Perhaps n is a function of Titan skill + other skills....
- by Shaka Quatuic - at 2009.01.24 22:15:00
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67. Smaller Freighter cans ! - in Player Features and Ideas Discussion [original thread]
I have always wondered why CCP uses such odd volumes for the cans... for instance, a GSC is 3900m^3 - wtf is up with that? why dont they just have cans go by simple factor of 10 increases? basically... this: Small - 10m^3 (only used by shuttles ...
- by Shaka Quatuic - at 2009.01.24 21:49:00
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68. New Ship for the Freighter class - in Player Features and Ideas Discussion [original thread]
Originally by: Arous Drephius Because people could use it to get caps into highsec. easily fixed, which leads to your issue below Quote: If the ship was restricted to lowsec/0.0 then nobody would use it. somehow I doubt tha...
- by Shaka Quatuic - at 2009.01.24 19:58:00
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69. New Ship for the Freighter class - in Player Features and Ideas Discussion [original thread]
Edited by: Shaka Quatuic on 24/01/2009 19:25:27 Originally by: Fenren you must make sure that it cant transport capital ships in it thou. that is why freighters are the size they are as big as possible but smaller than a repackaged cap...
- by Shaka Quatuic - at 2009.01.24 19:24:00
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70. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
ummm... I dont know if this has been touched on before, but why not make it so that BPOS and BPCs (but mainly BPOs) can be renamed like assembled ships? this would completely solve the issue of identifying what is what, using a mechanic already bu...
- by Shaka Quatuic - at 2009.01.23 19:52:00
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71. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Edited by: Shaka Quatuic on 23/01/2009 17:35:49 Originally by: Hugh Ruka Edited by: Hugh Ruka on 23/01/2009 10:52:52 hmm I am generaly against this kind of ideas to nerf cloaking. BUT (the big one) I think I came to an idea that...
- by Shaka Quatuic - at 2009.01.23 17:34:00
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72. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Odessima Cloaking is like everything else that people scream out to Nerf in eve, its like they dont actually want to improve the way they do things in Eve they just want to be able to push a button to be able to PWn, and mak...
- by Shaka Quatuic - at 2009.01.23 17:26:00
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73. Anti AFK cloakers - in Player Features and Ideas Discussion [original thread]
people... marcus and I have already worked out a pretty damn near ideal solution in the other cloak thread that has been on the first page of this forum section for over a week. if you have ideas, why not try building upon that?
- by Shaka Quatuic - at 2009.01.23 16:59:00
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74. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 22/01/2009 21:39:08 Shaka... you're fun to debate with. Just wanna say that! same to you Marcus... it's refreshing to have a constructive dialogue with someone who appreciate...
- by Shaka Quatuic - at 2009.01.23 07:31:00
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75. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Edited by: Shaka Quatuic on 22/01/2009 20:12:17 to finish off my previous effort, I have to note again that shipboard tactical sensors have pathetic resolution and sensitivity compared to any scan or recon probe - hence why tactical sensors ar...
- by Shaka Quatuic - at 2009.01.22 20:11:00
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76. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Yes... it is possible that a plain ol' ship could fit a Cloak, and do some damage. That's kinda why the Prototype and Improved are still out there, so that anyone can use them if they want to. Which is why ha...
- by Shaka Quatuic - at 2009.01.22 19:43:00
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77. Make Cov Ops Blockade Runners not Invincible. - in Player Features and Ideas Discussion [original thread]
I agree... somebody should call the Waaaaaambulance... seriously though, I have in fact seen prowler kills on the KW killboards. they arent invincible, and have a very specific niche - short-notice transport of valuable or mission-critical suppli...
- by Shaka Quatuic - at 2009.01.22 03:24:00
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78. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 22/01/2009 02:42:58 The initial idea, having anyone with a cloak fitted appear as an "unknown signature" totally defeats the point of a cloak. Yes, they can hide somewhere and n...
- by Shaka Quatuic - at 2009.01.22 02:59:00
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79. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 21/01/2009 23:42:38 I've voiced my opinion towards cloaks every time it comes up. Usually I just refer back to my original idea , rather than restate it... but no one reads link...
- by Shaka Quatuic - at 2009.01.22 02:20:00
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80. The Cloaking Solution - Read Pre-Flame - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Edited by: Marcus Gideon on 21/01/2009 23:42:38 You mean the BS with a Prototype Cloak fitted, meaning that he moves at a snail's pace, and it totally screwed when he decloaks because of tracking penalties ...
- by Shaka Quatuic - at 2009.01.22 01:59:00
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